Geist Software Labs

Geist3D requires a good processor and graphics hardware; especially for the planet demos. The recommended configuration is a dual core processor and a graphics card with at least 256MB of RAM and 32 shading processors, including support for floating point textures and framebuffers. Unfortunately, the software has only been tested on a few different platforms and chances are that it will not work with some configurations. Please help diagnose any problems which you may encounter by reporting the symptoms on the forum. Also keep in mind that Geist3D has to generate some large noise textures when it starts up for the first time and it will therefore take longer than expected for the application to appear.

This download features the Geist3D runtime engine in an early prototype of a space game we are developing. The demo features seamless real-time travel between the surfaces of two earth-sized procedural planets. The environment contains a few characters and vehicles, a shuttle and a space station. This demo is going to be updated frequently as new features and models are developed. The latest release is from January 02, 2009.

 

 

This download contains the Geist3D development studio which is used to create content for the runtime engine. The distribution includes a number of different models that feature the capabilites of the graphics engine. This version is not yet stable and will be updated frequently. Some of the functionality is also not fully implemented and tested, and there is no manual available yet. However, the models included provide a good sample of the different capablities. You should have definitely looked at the runtime demo first, before you download the development studio. Demo7 in this download is the actual prototype included in the runtime download above. Please post any question about how to use the editor on the designated forum. This version has been last updated on January 02, 2009.

We have just released some of the key software components of Geist3D including the scene graph infrastructure, Lua bindings, collision detection and physics under the MIT license, and we are now looking for developers who are interested in participating in the further development of the graphics engine. For more information about the underlying software architecture, visit the growing knowledge base of the wiki. The open source release is packaged as a VC++ 2005 project that contains all of the libraries and object files necessary to link the editor including any changes to the open-source code. Although the open-source release is packaged with the rest of Geist3D, there are no backwards dependencies and the scene graph API can be used on a standalone basis as well. download...