Geist Software Labs

The Geist3D includes a set of powerful runtime and modeling capabilities. The editor has an intuitive graphical user interface to manipulate 3D objects and construct Petri Nets, as well as source code editors for Lua scripts and the OpenGL shading language. The rendering pipeline is based on a standard scene tree architecture where different types of nodes encapsulate graphic artifacts such as geometries, textures and shading programs. Some of the main features include rigid body physics, skeletal-based character animation and a planetary rendering engine. You can also find out more about the capabilites of Geist3D on the wiki